Grayfell
A very enigmatic Gnome, Grayfell keeps mostly to himself. He is a keeper of the woodlands and great wizard. He belongs to the Mystic Brotherhood of Zoozitterkarzay, a Gnomish wizards' guild founded centuries ago. Though everyone knows him, few people know Grayfell very well. They know that he lives in the forest in an ancient tree, and that he keeps a lot of interesting pets. Grayfell makes his first appearance in chapter 30.
Litecap
Cute, isn't he? Litecap just sleeps. When he goes to do things, he's asleep. Even when he is awake (which is very rare and never more than halfway), he just stays curled up like that. This condition, however, does not stop him from getting things done. He writes really cool poetry and he built all the furniture in his house, but how? He says he dreams things a lot, and by the time he gets around to doing them they are already mostly done. Living in a world of half-dreams, you never quite know what is the dream and what is reality. But it all works out in the end for Litecap. You can first see Litecap sleeping through chapter 30.
Gilbo
Quite a fine fellow, though not very interesting. He has an interesting job, though. He makes purple (don't ask me how exactly). There are a small number of Gnomes who do this sort of thing, though pigment manufacturing and distribution are very important in a world like ours. Although he is one of the very few Gnomes who make purple worldwide, they must do a pretty good job because there never seems to be a shortage of it. Gilbo and his pet rabbit Hassenpfeffer (who is even less interesting) can first be seen in chapter 30.
Hodekin
A very wise and sensible Gnome, Hodekin likes to travel and see the open spaces. He especially likes hilly terrain which he traverses with the aid of his magical walking stick "Vithgangr" (wide-wanderer). When in his hand, this staff gives Hodekin added strength and stamina, and it will always return to his hand when called. So with his trusty walking stick, Hodekin travels over hill and dale. And if you are still and very quiet, you might just see him pass by. Hodekin first wanders onto the scene in chapter 30.
Futumpsh
Futumpsh "the Observant" (pictured here with Sheba) is one of the great living Gnome philosophers. He travels around making sense and nonsense of the world. He likes to make observations about everyday things, like socks and bits of string. You can see Futumpsh making observations about fairies when he makes his first appearance in chapter 30.
Nickniven
Nickniven is one of the most mischievious Gnomes in the whole world. He really is quite nasty sometimes. His tricks and pranks often result in people getting hurt (sometimes seriously), but he laughs all the same. Most of the other Gnomes like him well enough, they just don't trust him not to take things too far with his malicious japes. One time, he glued a Gnomes hat on and it would not come off without the use of a spell. He put venomous spiders in another fellow's trousers. He likes giving "hot-caps" (like a hot-foot, only with a cap instead). He is especially cruel to Humans. He will pinch and poke people in their sleep, let the air out of their tyres, poison their gerbils (he hates gerbils), nail their shoes and wallets to ceilings or telephone poles and steal or smash their lawn ornaments. No one knows what causes this un-Gnome-like behaviour. His parents were quite nice and raised him well (although it is strange that he doesn't look at all like his father). The only creature he is always nice to is his partner in crime, Lancelot the rabbit. This creature also has a vicious streak a mile wide (look at the bones! -ed.) This little trouble-maker first appears in chapter 30.
Grimble Grumble
"...He wore a scarlet tunic, a blue-green hood, it looked quite good." Though he bears a rather harsh sounding name, Grimble Grumble is actually one of the nicest fellows you'll ever meet (if you ever get a chance to meet a Gnome). He and his little rabbit, Floyd, travel about having great adventures "amongst the grass." He can first be seen in chapter 30.
Thomas the Rhymer
One of the most excellent balladeers in all of Gnomish History. His fame is widespread and he is well received wherever he goes. He was the court appointed bard of King Punsley IV of Oakenfjord, and later chief minstrel to Queen Wispen of Airymont and most recently to Lady Fippletip. It is said that his voice is so sweet that he once lulled a giant to sleep and caused a troll to weep. The first time he appears, he is singing away in chapter 30.
Captain Kidd
Captain of the Gnomish pirate vessel, "King Rondo's Revenge". Kidd roams the seas and rivers with his first mate, Billy Bones, looking for loot to plunder. The trouble is that their kind Gnomish nature stops them from being ruthless, fearsome pirates. So instead, they attack only those who really deserve it. Even then, Captain Kidd is more likely to politely ask for the treasure and only use force if the victim refuses (and then it's often with profuse appologies). Captain Kidd lost his eye playing poker with a Goblin who took the name of the game too literally. His hand was taken off by Wild-Eye Willy, the mad marlin of Wingnut Bay. He makes his first appearance in chapter 30.
Billy Bones
First Mate (and only other crew member) of the pirate ship, "King Rondo's Revenge". Billy Bones is an excellent mariner, despite the fact that he's always playing bones. He plays them all day (and even in his sleep he snaps out a couple of notes here and there), and he plays when he eats or when he visits the gent's. He very rarely speaks but communicates by playing the bones, tapping out rhythms that only Captain Kidd can understand. When it comes time to board an enemy vessel and fight the crew, he uses a cutlass in one hand and plays his bones with the other (this causes great confusion for his apponents). You can first see Billy playing his bones in chapter 30.